Re-enable AppleScriptStudio
25/09/10 10:50
defaults write com.apple.InterfaceBuilder3 IBEnableAppleScriptStudioSupport -bool YES
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How to solve 'Undefined symbol "_open$UNIX2003"' and similar
08/01/09 10:51
How to solve these error messages at link time:
Undefined symbols:
>> "_fcntl$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
>> "_close$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
>> "_open$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
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Undefined symbols:
>> "_fcntl$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
>> "_close$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
>> "_open$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
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Configuring Xcode for gcc 3.3.2?
10/06/04 11:01
I need to compile a binary with the latest version of gcc 3.3.2 to get rid of specific compiler errors but Xcode only provides gcc 3.3.1. Now, I have downloaded and installed gcc 3.3.2 successfully but it hasn't overwritten the gcc 3.3.1 installation as the files are in a different path.
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Use XCode for cross platform development
16/05/04 11:04
I want to use the XCode for cross platform development.
I.e. I want to compile m68k based targets using a cross compiler.
For now I got a Makefile based solution but I'd like to use "native" target to accomplish the same task.
Any idea how I could do this?
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I.e. I want to compile m68k based targets using a cross compiler.
For now I got a Makefile based solution but I'd like to use "native" target to accomplish the same task.
Any idea how I could do this?
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Can I use a Mach-O plugin with a CFM app?
25/04/04 11:03
I have been trying to build some CFM plugins for Maya, but before the latest version (v6), it was a CFM app. This means that the plugins it supports are CFM and the only way to make those is with Codewarrior as Xcode doesn't support CFM plugins.
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How to change compiler settings for one particular file ?
12/11/03 11:05
I need to compile a source file with different compiler settings as the other files of the project, how to ?
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How to link to a dylib ?
07/11/03 11:05
I have a problem linking my project to a dylib of my own: the dylib is correctly installed in the search path and I have the correct -lMyLib flag set in the linker option, but the linker always report an "Undefined symbol: xxx". What can be wrong?
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Yacc files compiling with Xcode and native targets is broken...
05/11/03 11:06
Is there a workaround ?
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How to change "__MyCompanyName__" ?
24/09/03 11:07
Where does ProjectBuilder (Xcode) stores the string to use as "__MyCompanyName__" ?
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How to solve the "Cocoa/Cocoa.h" not found problem?
03/07/03 10:52
When downloading example projects from some site I got an error at the compiling of the precompiled header, where the compiler complains about system frameworks not to be there ?
Why and how to solve ?
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Why and how to solve ?
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