Re-enable AppleScriptStudio

defaults write com.apple.InterfaceBuilder3 IBEnableAppleScriptStudioSupport -bool YES
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How to solve 'Undefined symbol "_open$UNIX2003"' and similar

How to solve these error messages at link time:
Undefined symbols:
>> "_fcntl$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
>> "_close$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
>> "_open$UNIX2003", referenced from:
>> ___gcov_open in SOME_LIB.a(_XXX.o)
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Configuring Xcode for gcc 3.3.2?

I need to compile a binary with the latest version of gcc 3.3.2 to get rid of specific compiler errors but Xcode only provides gcc 3.3.1. Now, I have downloaded and installed gcc 3.3.2 successfully but it hasn't overwritten the gcc 3.3.1 installation as the files are in a different path.

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Use XCode for cross platform development

I want to use the XCode for cross platform development.
I.e. I want to compile m68k based targets using a cross compiler.
For now I got a Makefile based solution but I'd like to use "native" target to accomplish the same task.
Any idea how I could do this?
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Can I use a Mach-O plugin with a CFM app?

I have been trying to build some CFM plugins for Maya, but before the latest version (v6), it was a CFM app. This means that the plugins it supports are CFM and the only way to make those is with Codewarrior as Xcode doesn't support CFM plugins.

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How to change compiler settings for one particular file ?

I need to compile a source file with different compiler settings as the other files of the project, how to ?
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How to link to a dylib ?

I have a problem linking my project to a dylib of my own: the dylib is correctly installed in the search path and I have the correct -lMyLib flag set in the linker option, but the linker always report an "Undefined symbol: xxx". What can be wrong?
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Yacc files compiling with Xcode and native targets is broken...

Is there a workaround ?
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How to change "__MyCompanyName__" ?

Where does ProjectBuilder (Xcode) stores the string to use as "__MyCompanyName__" ?
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How to solve the "Cocoa/Cocoa.h" not found problem?

When downloading example projects from some site I got an error at the compiling of the precompiled header, where the compiler complains about system frameworks not to be there ?
Why and how to solve ?
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